Groupe pour le jdr
login.php profile.php?mode=register faq.php memberlist.php search.php index.php

Shinworld Index du Forum » Shinworld » General » tilemap movement
Poster un nouveau sujet  Répondre au sujet Sujet précédent :: Sujet suivant 
tilemap movement
MessagePosté le: 30/11/2017 09:36:26 Répondre en citant

Hors ligne
Inscrit le: 06 Oct 2017
Messages: 132

Hi all,

Im trying to solve an issue I have and I wouldn't mind some feedback from experienced game makers. I'm creating an action RPG where a player object walks through rooms that have been drawn using tilesets.

In one of my rooms, there are small platforms where the player can dash from one platform to another (much like hyper light drifer and how the hero dashes from platform to platform). What I would like to do however is have the platforms appear to hover up and down slowly as if they were floating. This would mean that collision objects on the platform would also have to move with the platform aswell.

Is it possible to accomplish such a task using tilesets?

Please help.


I didn't find the right solution from the Internet.


industrial product animation
MessagePosté le: 30/11/2017 09:36:26

PublicitéSupprimer les publicités ?
tilemap movement
Shinworld Index du Forum » General
Toutes les heures sont au format GMT  
Page 1 sur 1  

 Poster un nouveau sujet  Répondre au sujet  

Index | Panneau d’administration | créer un forum | Forum gratuit d’entraide | Annuaire des forums gratuits | Signaler une violation | Conditions générales d'utilisation
Powered by phpBB © 2001-2004 phpBB Group
Designed for | Themes Database
Traduction par :